I agree completely. Count me among the gamers who want to see more complex
games. As I said before, the only time I fight realism is when it detracts
from either difficulty or challenge factor. I both play mainstream games,
mostly one on one fighting, and have watched my brother play several
mainstream games, everything from FPS to RPG. I agree we need more games
like that. More games with advanced physics and power behind the engine. We
have some good audiogames as it stands now, but there are still genres
either left uncovered or that have games, but not nearly to the advanced
stage that modern gaming has come to. But I realize that most of the
audiogame developers are one man teams, and I respect that. Even so, given
the advancement audiogaming has made over the past few years, I'll be
looking forward to more advanced games in the future.
--------------------------------------------------
From: "Thomas Ward" <[email protected]>
Sent: Tuesday, February 24, 2009 8:53 PM
To: "Gamers Discussion list" <[email protected]>
Subject: Re: [Audyssey] mota demo
Hi,
That is what my Genesis engine is all about. Using real time physics
moddeling, mathematics, etc to simulate realistic movement, targeting, and
real world spacial orientation is what drives this engine. Only thing is I
think some gamers are put off by the realism expecting something like they
are use to rather than something written along the lines of what
commercial grade companies create. In fact, the Genesis Engine can do more
than you've seen, but since I am currently involved in a side-scroller we
can't take advantage of its more advanced features and game play. If
people are put off now I'm a bit interested how they will deal with the
engine at it's best.
I suppose just something simple as items in a dark room being invisible is
just all a bit new to some. I'm thinking out of the box, or more precisely
more realistic. One thing I hope to do with my Genesis Engine is bring
awareness to blind gamers that we don't have to be stuck with simple
games. We could have games as complex as those our sighted counterparts
play if we just have well trained developers to do it, and of course the
financial backing to get sounds, music, to go with the programming too.
I don't say this to be disrespectful to my fellow accessible game
developers, but when i showed up on the accessible games scene and saw
what was available I thought to myself I could do better. Plus seeing a
bunch of Space Invader style knock offs, card games, just wasn't my
interest area. I wanted games like those I was beginning to play on the PC
before I went blind, and that is where USA Games is headed. Anyone, who
plays a PS2, PSP, XBox, etc understands those games are usually of a
superior nature.
---
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