Hi,
That is what my Genesis engine is all about. Using real time physics
moddeling, mathematics, etc to simulate realistic movement, targeting,
and real world spacial orientation is what drives this engine. Only
thing is I think some gamers are put off by the realism expecting
something like they are use to rather than something written along the
lines of what commercial grade companies create. In fact, the Genesis
Engine can do more than you've seen, but since I am currently involved
in a side-scroller we can't take advantage of its more advanced features
and game play. If people are put off now I'm a bit interested how they
will deal with the engine at it's best.
I suppose just something simple as items in a dark room being invisible
is just all a bit new to some. I'm thinking out of the box, or more
precisely more realistic. One thing I hope to do with my Genesis Engine
is bring awareness to blind gamers that we don't have to be stuck with
simple games. We could have games as complex as those our sighted
counterparts play if we just have well trained developers to do it, and
of course the financial backing to get sounds, music, to go with the
programming too.
I don't say this to be disrespectful to my fellow accessible game
developers, but when i showed up on the accessible games scene and saw
what was available I thought to myself I could do better. Plus seeing a
bunch of Space Invader style knock offs, card games, just wasn't my
interest area. I wanted games like those I was beginning to play on the
PC before I went blind, and that is where USA Games is headed. Anyone,
who plays a PS2, PSP, XBox, etc understands those games are usually of a
superior nature.
Clement Chou wrote:
Good realism... I like it. Very nice creativity and use of physics.
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