Hi Tim,

Correct. However, the primary difference between a commercial
developer who has no choice what he or she works on and a hobbyist
developer is the commercial developer is being paid 60K a year to do
that job. The money is the incentive to write that game weather he or
she likes the game or not, is bored with it or not, and will put the 8
hours a day into writing the game. If a hobbyist developer is working
on a game he or she doesn't have any incentive to continue writing a
game other than his or her interest or personal enjoyment. If the
enjoyment fades so will the work. Plus if he or she isn't getting paid
to that job he or she may have to set the project aside to get paid at
a day job that actually pays money.

Cheers!



On 12/17/14, tim <[email protected]> wrote:
> That only happens to the hobbyist programmer. Those paid to program
> work on what ever the company shoves onto the plate and has no choice
> about it. Just like the commercial games you think it only takes a
> few months to put one out? They work years on them and wen done start
> working on the next version of that same game. Lets take on game like
> grand theft auto. Now its ben out for what ten years or more and they
> still work on it ready to get GTA6 in a few years. A job you do
> whether your board of it or not, but hobbyist will pick it up and put
> it down when ever they feel like it.

---
Gamers mailing list __ [email protected]
If you want to leave the list, send E-mail to [email protected].
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[email protected].
If you have any questions or concerns regarding the management of the list,
please send E-mail to [email protected].

Reply via email to