I wonder how many list subscribers actually participate?
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----- Original Message -----
From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Tuesday, April 30, 2013 4:13 PM
Subject: Re: [Audyssey] Wondering about the size of the audio
gamingcommunity
Hi Ian,
Well, the number of members who are subscribed to the Audyssey list
generally is about 300 give or take a few. In the six years or so
since I have been moderating the list sometimes it has been as low as
280 and as high as 320 per month. It just depends on how many
subscribe and unsubscribe. However, I don't believe that is anywhere
near the number of actual people who are out there playing games.
I think the best estimates given is that the audio games community is
somewhere between 1000 and 2000 members total. However, as yet I don't
know if there is a good way to run a survey to find out something more
substantial.
Cheers!
On 4/30/13, Ian Reed <supp...@blindaudiogames.com> wrote:
Hi Tom, Dark, and developers,
Tom, I was just curious to know how many people are subscribed to this
list.
It would give me a bit more of an idea about the size of the audio
gaming community.
Dark, I noticed that forum.audiogames.net states there are 12,762
registered users.
I wonder if this number includes spam bots that created accounts and
were subsequently banned.
Do you have any idea about the number of registered users who have
visited the site in recent history?
Just curious. I appreciate any information you can share.
It would also be very interesting to hear the number of actual audio
game sales from developers but I understand if they wish to keep this
private.
For my part I will share that I have between 90 and 190 unique players
of my games in a month and have had 513 users register to play since my
first release.
These numbers are definitely not something to base a business on as even
190 users playing my free games does not equal 190 users willing to
purchase a game.
And if I may say so, recent conversations on this list lead me to
believe that a high number of people would attempt to pirate any games
offered for purchase which make those numbers even weaker.
My games are perhaps not as well targeted or advertised as others so I
wonder if there is a lot more audio games community out there.
I have also heard Aprone quote numbers in the thousands for those who
play Swamp on a fairly consistent basis. I'd be interested to hear
those again if you're reading Aprone.
Draconis, you seem to be able to maintain a very professional company
which includes more than just yourself.
As an audio game developer who would love to someday be able to support
myself full time writing audio games I'd be interested to know if your
company is able to support you full time or is more of a supplemental
income.
Feel free to write me off list if anyone is willing to share things on
an individual basis but not with the entire list.
Ian Reed
supp...@blindaudiogames.com
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