When it comes to selling actual copies of standalone games, the piracy
rate is typically between 90% and 98% of the total.  If your game is
popular and your anti-piracy protection is weak, one player in 50 will
buy your game.

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com


On Tue, Apr 30, 2013 at 1:54 PM, Jeremy Kaldobsky <jer...@kaldobsky.com> wrote:
> Ian, it has been a while since I've checked but Swamp had over 3000 unique 
> players last time I looked at the numbers.  I believe it was in the 
> neighborhood of 3600, but that could have changed a lot since then, 
> especially with my exceptionally buggy 2.9 release ROFL!  :D
>
> As you've stated with your own players, these 3600 players of a free game 
> would not translate into 3600 players of a paid game.  You'd have to get 
> numbers from someone who has sold a commercial game to better judge the size 
> of the audio games community in terms of "willing to pay" players.
>
> - Aprone
>
> --- On Tue, 4/30/13, Ian Reed <supp...@blindaudiogames.com> wrote:
>
>> From: Ian Reed <supp...@blindaudiogames.com>
>> Subject: [Audyssey] Wondering about the size of the audio gaming community
>> To: "Gamers Discussion list" <gamers@audyssey.org>
>> Date: Tuesday, April 30, 2013, 3:19 PM
>> Hi Tom, Dark, and developers,
>>
>> Tom, I was just curious to know how many people are
>> subscribed to this list.
>> It would give me a bit more of an idea about the size of the
>> audio gaming community.
>>
>> Dark, I noticed that forum.audiogames.net states there are
>> 12,762 registered users.
>> I wonder if this number includes spam bots that created
>> accounts and were subsequently banned.
>> Do you have any idea about the number of registered users
>> who have visited the site in recent history?
>>
>> Just curious.  I appreciate any information you can
>> share.
>>
>> It would also be very interesting to hear the number of
>> actual audio game sales from developers but I understand if
>> they wish to keep this private.
>>
>> For my part I will share that I have between 90 and 190
>> unique players of my games in a month and have had 513 users
>> register to play since my first release.
>>
>> These numbers are definitely not something to base a
>> business on as even 190 users playing my free games does not
>> equal 190 users willing to purchase a game.
>> And if I may say so, recent conversations on this list lead
>> me to believe that a high number of people would attempt to
>> pirate any games offered for purchase which make those
>> numbers even weaker.
>>
>> My games are perhaps not as well targeted or advertised as
>> others so I wonder if there is a lot more audio games
>> community out there.
>>
>> I have also heard Aprone quote numbers in the thousands for
>> those who play Swamp on a fairly consistent basis.  I'd
>> be interested to hear those again if you're reading Aprone.
>>
>> Draconis, you seem to be able to maintain a very
>> professional company which includes more than just
>> yourself.
>> As an audio game developer who would love to someday be able
>> to support myself full time writing audio games I'd be
>> interested to know if your company is able to support you
>> full time or is more of a supplemental income.
>>
>> Feel free to write me off list if anyone is willing to share
>> things on an individual basis but not with the entire list.
>>
>> Ian Reed
>> supp...@blindaudiogames.com
>
>
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