Ian, it has been a while since I've checked but Swamp had over 3000 unique 
players last time I looked at the numbers.  I believe it was in the 
neighborhood of 3600, but that could have changed a lot since then, especially 
with my exceptionally buggy 2.9 release ROFL!  :D

As you've stated with your own players, these 3600 players of a free game would 
not translate into 3600 players of a paid game.  You'd have to get numbers from 
someone who has sold a commercial game to better judge the size of the audio 
games community in terms of "willing to pay" players.

- Aprone

--- On Tue, 4/30/13, Ian Reed <supp...@blindaudiogames.com> wrote:

> From: Ian Reed <supp...@blindaudiogames.com>
> Subject: [Audyssey] Wondering about the size of the audio gaming community
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Date: Tuesday, April 30, 2013, 3:19 PM
> Hi Tom, Dark, and developers,
> 
> Tom, I was just curious to know how many people are
> subscribed to this list.
> It would give me a bit more of an idea about the size of the
> audio gaming community.
> 
> Dark, I noticed that forum.audiogames.net states there are
> 12,762 registered users.
> I wonder if this number includes spam bots that created
> accounts and were subsequently banned.
> Do you have any idea about the number of registered users
> who have visited the site in recent history?
> 
> Just curious.  I appreciate any information you can
> share.
> 
> It would also be very interesting to hear the number of
> actual audio game sales from developers but I understand if
> they wish to keep this private.
> 
> For my part I will share that I have between 90 and 190
> unique players of my games in a month and have had 513 users
> register to play since my first release.
> 
> These numbers are definitely not something to base a
> business on as even 190 users playing my free games does not
> equal 190 users willing to purchase a game.
> And if I may say so, recent conversations on this list lead
> me to believe that a high number of people would attempt to
> pirate any games offered for purchase which make those
> numbers even weaker.
> 
> My games are perhaps not as well targeted or advertised as
> others so I wonder if there is a lot more audio games
> community out there.
> 
> I have also heard Aprone quote numbers in the thousands for
> those who play Swamp on a fairly consistent basis.  I'd
> be interested to hear those again if you're reading Aprone.
> 
> Draconis, you seem to be able to maintain a very
> professional company which includes more than just
> yourself.
> As an audio game developer who would love to someday be able
> to support myself full time writing audio games I'd be
> interested to know if your company is able to support you
> full time or is more of a supplemental income.
> 
> Feel free to write me off list if anyone is willing to share
> things on an individual basis but not with the entire list.
> 
> Ian Reed
> supp...@blindaudiogames.com


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