Ian, it has been a while since I've checked but Swamp had over 3000 unique players last time I looked at the numbers. I believe it was in the neighborhood of 3600, but that could have changed a lot since then, especially with my exceptionally buggy 2.9 release ROFL! :D
As you've stated with your own players, these 3600 players of a free game would not translate into 3600 players of a paid game. You'd have to get numbers from someone who has sold a commercial game to better judge the size of the audio games community in terms of "willing to pay" players. - Aprone --- On Tue, 4/30/13, Ian Reed <supp...@blindaudiogames.com> wrote: > From: Ian Reed <supp...@blindaudiogames.com> > Subject: [Audyssey] Wondering about the size of the audio gaming community > To: "Gamers Discussion list" <gamers@audyssey.org> > Date: Tuesday, April 30, 2013, 3:19 PM > Hi Tom, Dark, and developers, > > Tom, I was just curious to know how many people are > subscribed to this list. > It would give me a bit more of an idea about the size of the > audio gaming community. > > Dark, I noticed that forum.audiogames.net states there are > 12,762 registered users. > I wonder if this number includes spam bots that created > accounts and were subsequently banned. > Do you have any idea about the number of registered users > who have visited the site in recent history? > > Just curious. I appreciate any information you can > share. > > It would also be very interesting to hear the number of > actual audio game sales from developers but I understand if > they wish to keep this private. > > For my part I will share that I have between 90 and 190 > unique players of my games in a month and have had 513 users > register to play since my first release. > > These numbers are definitely not something to base a > business on as even 190 users playing my free games does not > equal 190 users willing to purchase a game. > And if I may say so, recent conversations on this list lead > me to believe that a high number of people would attempt to > pirate any games offered for purchase which make those > numbers even weaker. > > My games are perhaps not as well targeted or advertised as > others so I wonder if there is a lot more audio games > community out there. > > I have also heard Aprone quote numbers in the thousands for > those who play Swamp on a fairly consistent basis. I'd > be interested to hear those again if you're reading Aprone. > > Draconis, you seem to be able to maintain a very > professional company which includes more than just > yourself. > As an audio game developer who would love to someday be able > to support myself full time writing audio games I'd be > interested to know if your company is able to support you > full time or is more of a supplemental income. > > Feel free to write me off list if anyone is willing to share > things on an individual basis but not with the entire list. > > Ian Reed > supp...@blindaudiogames.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.