Follow-up Comment #10, patch #1501 (project freeciv):
Hm, ok, it seems I missed understand the setting. I have still a question,
are you sure the unit should lose a percentage of its current hp, not the
unit type hp?
E.g. hp = 100, killunhomed = 50:
turn 1: hp = 50
turn 2: hp = 25
turn 3: hp = 12
etc...
I would maybe have expected:
turn 1: hp = 50
turn 2: hp = 0 /* dead */
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