Follow-up Comment #5, patch #1501 (project freeciv):
> > punit->hp -= - ceil(punit->hp * game.server.killunhomed / 100);
> Isn't this inverted (double negation)?
Ups; this unit would survive forever ;-) ... updated patch attached
(file #8401)
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20100306-trunk-add-option-to-slowly-kill-unhomed-units-killunhomed.diff
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