Follow-up Comment #7, patch #1501 (project freeciv):
> punit->hp -= ceil((double) punit->hp * game.server.killunhomed / 100);
If integer arithmetic is used, that would be the result of the following
line?
punit->hp -= MAX(punit->hp * game.server.killunhomed / 100, 1);
This should give a loss of 1 hit point or (due to integer arithmethic)
ceil(hp * killunhomed / 100) hit points.
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