I created a new branch called GL-version. Accepting pull requests! 😉 


Verzonden vanaf mijn Samsung-apparaat

-------- Oorspronkelijk bericht --------
Van: Ryan Joseph <r...@thealchemistguild.com> 
Datum: 10-10-18  05:23  (GMT+01:00) 
Aan: FPC-Pascal users discussions <fpc-pascal@lists.freepascal.org> 
Onderwerp: Re: [fpc-pascal] GLPT v0.1.1 released 



> On Oct 9, 2018, at 12:19 PM, Ingemar Ragnemalm <inge...@ragnemalm.se> wrote:
> 
> All your demos are old-style. I can't even see a single shader anywhere. I 
> think you should use modern OpenGL more. For instance, I have made a modern 
> version of the dear old Gears demo:

There’s not even a way to switch the OpenGL version yet so the project is 
effectively not ready for use (it’s stuck on 2.1 on OS X for example).

I suggest he just adds a record to the parameters when creating a window for 
the simplest solution. SDL uses a constants and setter/getter functions but a 
simple record is better.

type
  GLPT_Context = record
    doubleBuffer: boolean;
    colorSize: byte;
    depthSize: byte;
    stencilSize: byte;
    profile: byte;
    minorVersion: byte;
    majorVersion: byte;
  end;


Regards,
        Ryan Joseph

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