Setting the OpenGl version is on top of my list. I 'm no expert but I will make the changes accordingly, counting on feedback from you all.
Rgds, Darius On Wed, Oct 10, 2018 at 6:08 AM Ryan Joseph <r...@thealchemistguild.com> wrote: > > > > On Oct 9, 2018, at 12:19 PM, Ingemar Ragnemalm <inge...@ragnemalm.se> > wrote: > > > > All your demos are old-style. I can't even see a single shader anywhere. > I think you should use modern OpenGL more. For instance, I have made a > modern version of the dear old Gears demo: > > There’s not even a way to switch the OpenGL version yet so the project is > effectively not ready for use (it’s stuck on 2.1 on OS X for example). > > I suggest he just adds a record to the parameters when creating a window > for the simplest solution. SDL uses a constants and setter/getter functions > but a simple record is better. > > type > GLPT_Context = record > doubleBuffer: boolean; > colorSize: byte; > depthSize: byte; > stencilSize: byte; > profile: byte; > minorVersion: byte; > majorVersion: byte; > end; > > > Regards, > Ryan Joseph > > _______________________________________________ > fpc-pascal maillist - fpc-pascal@lists.freepascal.org > http://lists.freepascal.org/cgi-bin/mailman/listinfo/fpc-pascal
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