> On Oct 9, 2018, at 12:19 PM, Ingemar Ragnemalm <inge...@ragnemalm.se> wrote: > > All your demos are old-style. I can't even see a single shader anywhere. I > think you should use modern OpenGL more. For instance, I have made a modern > version of the dear old Gears demo:
There’s not even a way to switch the OpenGL version yet so the project is effectively not ready for use (it’s stuck on 2.1 on OS X for example). I suggest he just adds a record to the parameters when creating a window for the simplest solution. SDL uses a constants and setter/getter functions but a simple record is better. type GLPT_Context = record doubleBuffer: boolean; colorSize: byte; depthSize: byte; stencilSize: byte; profile: byte; minorVersion: byte; majorVersion: byte; end; Regards, Ryan Joseph _______________________________________________ fpc-pascal maillist - fpc-pascal@lists.freepascal.org http://lists.freepascal.org/cgi-bin/mailman/listinfo/fpc-pascal