Darius Blaszyk wrote:
On Tue, Sep 25, 2018 at 5:21 PM Dennis <de...@avidsoft.com.hk
<mailto:de...@avidsoft.com.hk>> wrote:
I tried it but found that drawing text in OpenGL seems to be
problematic.
Is there anyway to draw text using windows' existing font? Or is
there a
library for nicer vector based font?
There is a unit called uglyfont.pas included in Lazarus. I ported it
some time ago for an imgui implementation example. This is a simple
vector font. You can also implement a freetype font fairly easy. In
fact I can share some code. Just search for NeHe and you will find it
online as well.
Although GLUT came with standard fonts I am not inclined to include a
font in GLPT soon. Same for menu, UI and other drawing stuff. This
should be handled one level higher up.
I am writing a Chinese program and the Chinese character set is huge
with many thousand of characters, and each character has many strokes. I
think the work required is too daunting and the improvement in speed is
not that much for my simple chart plotting use.
I will stay with Lazarus UI for the moment. In future, I might explore
fpGUI instead.
Dennis
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