On Sun, Sep 23, 2018 at 5:47 PM, Darius Blaszyk <dhkblas...@gmail.com> wrote:
> Hi all,
>
> I committed GLPT or the OpenGL Pascal Toolkit just now on GitHub. This
> toolkit is a (free) pascal replacement for GLUT and other similar toolkits
> that depend on third party dynamic libraries. I have been using this library
> in a couple of projects and decided to publish under the MIT license. This
> toolkit allows detailed control over the event loop, a big annoyance when
> working with GLUT.
>

Noice. It reminds me quite a bit of SDL2, which is a very well designed library.

Are multiplexing synchronization primitives available? E.g. select(2)
but for keyboard/mouse/window events.


On Tue, Sep 25, 2018 at 11:43 AM, Dennis <de...@avidsoft.com.hk> wrote:
> How can I use opengl within my lazarus UI program?
>
> I want to embed such an opengl window inside a TPanel, and in its Paint
> method, do the opengl rendering. Is that possible?  How?
>

This seems to be the obvious usecase. Can some clarification be
provided? E.g. SDL2 needs to manage the OpenGL contexts, does this
library manage them as well?

Cheers,
    R0b0t1
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