I don't think thats a point of view that Adobe have missed.
Adobe are a business, they have weighed up the pro's and con's of
developing for Linux and come to the conclusion that FB doesn't sell
enough units on Linux to warrant the cost of development.
Unfortunately that doesn't suite a lot of people, in the same way that
pulling the Flash Player from mobile doesn't, but business is business.
Tink
On 28 Feb 2012, at 23:11, Rafael Santos wrote:
Let me give you a point of view that Adobe seems to miss....
We are 6 developers that works with Linux and our products are used
by more
than 200 users that use only Linux.... So when they are investing in
Linux
they are actually investing in getting Windows clients....
I always wanted to by Flex Builder also and some other softwares
from Adobe
for our company, but I was always afraid of FlexBuilder cause Adobe
never
produced a Linux version, cause the version that existed was an Alpha
version created by some guy that was not working for Adobe.... So I
decided
to buy IntelliJ IDEA instead...
Rafael Santos - Specta
On Tue, Feb 28, 2012 at 19:10, Yiotis Katsambas <yio...@newkat.com>
wrote:
It's great to see that there are many developers here that use
linux. In
one of the linux related announcements there was a mention that
only 0.5%
of air-runtime downloads were linux based. As a percentage it sounds
ridiculously low, but this was still over 2 million downloads. When
you
take into account the 'demographic' of a linux user, 2 million
linux users
refers to a significant portion of the flash community. I assume
that the
percentage of linux users within the apache group is a lot higher
than the
0.5%. If linux is important to any more developers out there, it
would be
good if you could voice your support. I am sure it helps the
runtime team
get a better understanding of how the linux runtime affects the flex
developer community. I work in the visual effects industry and as
most
large animation and VFX houses we use linux pretty heavily for some
of our
internal applications. Flex gives us a lot of benefits. It offers
some
unique functionality for building intuitive interactive graphics-
related
application. And since it's flash our apps are cross platform, easy
to
deploy, backwards compatible, easy to manage, etc.
I understand that supporting the linux runtime must be very
complicated and
costly, and we could help define some acceptable solutions or even
some
acceptable limitations. The pepper implementation sounds like an
acceptable
solution to us. I also liked the idea that was suggested of having a
headless AIR runtime. We could use that. Besides using it for
testing, we
could reuse existing code in command line tools. We could even hack
together a local browser app that connects to a local headless air
server
in a way that mimics some of the functionality of a desktop app.
Also... A big thanks to the Adobe folks who obviously put a lot of
work on
getting the flash player roadmaps and the white paper out there.
This level
of transparency helps us tremendously in planning our development. So
thanks!
Yiotis
On Tue, Feb 28, 2012 at 5:39 AM, Rafael Santos <
rsan...@spectacompany.com.br
wrote:
On Mon, Feb 27, 2012 at 12:26, Left Right <olegsivo...@gmail.com>
wrote:
Andrei, and that's why I'm developing on Linux for Windows users
happily,
for many years? :P Why do I need to care what users choose to be
their
platform - if they want to run their lovely apps on a toaster -
that's
fine, as long as they are happy, I'll be still using Linux and
writing
for
Toaster OS MegaPlus. I will not be happy to work on a toaster
instead
of
a
PC though. I prefer to test against WinAPI emulation from Linux,
then
to
run actual Windows because of other benefits of Linux.
Eventually, I'll
test on Windows just the same. But this scheme allows me to cut
costs
on
proprietary OS'es (I don't need to buy them - more importantly, I
don't
need to buy all sorts of networking solutions from MS, their
version
control systems and so on - because I just happen to have a better
alternative). I would only buy several examples of Windows Home
edition
to
test on that - a whole lot cheaper!
Best.
wvxvw
Sorry, I must stop this, because we are already so far from the
topic...
We also develop on Linux, deploy on Linux, but test mainly on
Windows and
MacOS. Our development environment runs far better on Linux than
anyother
OS. But this is also the way we chose to work so every company and
developer have the right to choose its own. If we stick to Linux
we will
have to live with Chrome without a debugger version of the runtime
as
well
(which would be very hard).
Rafael Santos
Specta