> On Oct 31, 2023, at 13:16, Lynne <d...@lynne.ee> wrote:
>
> Oct 30, 2023, 18:35 by quinkbl...@foxmail.com:
>
>>
>> On 2023/10/31 01:05, Lynne wrote:
>>
>>> Oct 30, 2023, 17:05 by quinkbl...@foxmail.com:
>>>
>>>> From: Zhao Zhili <zhiliz...@tencent.com>
>>>>
>>>> Add vulkan renderer via libplacebo.
>>>>
>>>> Simple usage:
>>>> $ ffplay -hwaccel vulkan foo.mp4
>>>>
>>>> Use cuda to vulkan map:
>>>> $ ffplay -hwaccel cuda foo.mp4
>>>>
>>>> Create vulkan instance by libplacebo, and enable debug:
>>>> $ ffplay -hwaccel vulkan \
>>>> -vulkan_params create_by_placebo=1:debug=1 foo.mp4
>>>> ---
>>>> v5:
>>>> 1. add vulkan_params option.
>>>> 2. vulkan instance can be create by hwcontext or libplacebo.
>>>>
>>>> v4: add more optional extensions
>>>> v3: shared vulkan instance between libplacebo and hwcontext
>>>>
>>> You did it the other way. Instead of creating a device through libplacebo,
>>> just create a Vulkan device via the hwcontext, and use it for libplacebo.
>>>
>>
>> I have done both:
>>
>> 1. create vulkan device by hwcontext and import to placebo
>>
>> 2. create vulkan device by placebo and pass to hwcontext
>>
>> It's controlled by -vulkan_params create_by_placebo=1(0). Default is the
>> first behavior.
>>
>> Did I miss something?
>>
>
> Thanks, I overlooked that. Is there a reason for having a setting, and having
> that as the default?
There is no particular reason for which one be the default. Let hwcontext
create vulkan
device is easy, but the code path has been tested by fftools/ffmpeg. The second
choice
covers another code path (av_hwdevice_ctx_alloc + av_hwdevice_ctx_init) and
helps
finding bugs.
The macOS compatibility issue was found by the first choice. The memleak issue
was found by
the second.
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