On 2023/10/31 01:05, Lynne wrote:
Oct 30, 2023, 17:05 by quinkbl...@foxmail.com:

From: Zhao Zhili <zhiliz...@tencent.com>

Add vulkan renderer via libplacebo.

Simple usage:
$ ffplay -hwaccel vulkan foo.mp4

Use cuda to vulkan map:
$ ffplay -hwaccel cuda foo.mp4

Create vulkan instance by libplacebo, and enable debug:
$ ffplay -hwaccel vulkan \
  -vulkan_params create_by_placebo=1:debug=1 foo.mp4
---
v5:
  1. add vulkan_params option.
  2. vulkan instance can be create by hwcontext or libplacebo.

v4: add more optional extensions
v3: shared vulkan instance between libplacebo and hwcontext

You did it the other way. Instead of creating a device through libplacebo,
just create a Vulkan device via the hwcontext, and use it for libplacebo.

I have done both:

1. create vulkan device by hwcontext and import to placebo

2. create vulkan device by placebo and pass to hwcontext

It's controlled by -vulkan_params create_by_placebo=1(0). Default is the first behavior.

Did I miss something?

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