Oct 30, 2023, 17:05 by quinkbl...@foxmail.com:

> From: Zhao Zhili <zhiliz...@tencent.com>
>
> Add vulkan renderer via libplacebo.
>
> Simple usage:
> $ ffplay -hwaccel vulkan foo.mp4
>
> Use cuda to vulkan map:
> $ ffplay -hwaccel cuda foo.mp4
>
> Create vulkan instance by libplacebo, and enable debug:
> $ ffplay -hwaccel vulkan \
>  -vulkan_params create_by_placebo=1:debug=1 foo.mp4
> ---
> v5:
>  1. add vulkan_params option.
>  2. vulkan instance can be create by hwcontext or libplacebo.
>
> v4: add more optional extensions
> v3: shared vulkan instance between libplacebo and hwcontext
>

You did it the other way. Instead of creating a device through libplacebo,
just create a Vulkan device via the hwcontext, and use it for libplacebo.
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