https://bugs.freedesktop.org/show_bug.cgi?id=91656
--- Comment #12 from Marek Olšák <maraeo at gmail.com> --- (In reply to Daniel Scharrer from comment #11) > There is also a glClear though. Currently the texture read ends up with the > data before the clear (uninitialized for the first frame, unitialized > content with the fog of war blended on top n times for subsequent frames). > Are you saying the texture reads should get the color from the clear without > any synchronization? No, glClear+glDraw indeed requires a barrier in between. -- You are receiving this mail because: You are the assignee for the bug. -------------- next part -------------- An HTML attachment was scrubbed... URL: <http://lists.freedesktop.org/archives/dri-devel/attachments/20151017/11fc7af8/attachment-0001.html>