https://bugs.freedesktop.org/show_bug.cgi?id=91656

--- Comment #11 from Daniel Scharrer <daniel at constexpr.org> ---
There is also a glClear though. Currently the texture read ends up with the
data before the clear (uninitialized for the first frame, unitialized content
with the fog of war blended on top n times for subsequent frames). Are you
saying the texture reads should get the color from the clear without any
synchronization?

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