https://bugs.freedesktop.org/show_bug.cgi?id=91656
--- Comment #11 from Daniel Scharrer <daniel at constexpr.org> --- There is also a glClear though. Currently the texture read ends up with the data before the clear (uninitialized for the first frame, unitialized content with the fog of war blended on top n times for subsequent frames). Are you saying the texture reads should get the color from the clear without any synchronization? -- You are receiving this mail because: You are the assignee for the bug. -------------- next part -------------- An HTML attachment was scrubbed... URL: <http://lists.freedesktop.org/archives/dri-devel/attachments/20151006/02056ffe/attachment.html>