https://bugs.freedesktop.org/show_bug.cgi?id=91656
--- Comment #10 from Marek Olšák <maraeo at gmail.com> --- It should be fine as long as the texture(x,y) maps to the same coordinates in the color buffer. If there is only one draw call, a barrier isn't required. -- You are receiving this mail because: You are the assignee for the bug. -------------- next part -------------- An HTML attachment was scrubbed... URL: <http://lists.freedesktop.org/archives/dri-devel/attachments/20151006/585e9368/attachment.html>