[quote="tqchen, post:6, topic:6364"]
So the original rationale is that a best supported WASM and that might be 
better than a (not fully utilized) GPU solution via WebGL
[/quote]

Well, that might very well be true. When I'll have time I'll do some 
experimentation to see if that's the case for me.

It would be a great news also given that unlike WebGL (OffscreenCanvas), more 
browsers support web assembly in web workers.

In any case I'm looking forward to the WebGPU backend!





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