Hi
I am completely new to tvm but I was actually looking into this project for compiling my models targeting WebGL. So I was a bit sad to see that OpenGL support is being left aside :confused: >From my understanding, wasm can have an advantage over WebGL for small models, >but maybe not for bigger ones? Since we might have to wait for a while before WebGPU is widely available, wouldn't it be good to keep some basic support for WebGL? Looking at some other messages you posted, I understand that there might be a significant workload involved to keep this support alive. How far are we to have something working from your point of view? Thanks --- [Visit Topic](https://discuss.tvm.ai/t/deprecate-opengl-webgl-in-favor-of-vulkan-webgpu/6364/5) to respond. You are receiving this because you enabled mailing list mode. To unsubscribe from these emails, [click here](https://discuss.tvm.ai/email/unsubscribe/815dc184f0f459df82a83b99c6287b075b2af748b724e6cf3093e945f1daf973).