Hi

I am completely new to tvm but I was actually looking into this project for 
compiling my models targeting WebGL.
So I was a bit sad to see that OpenGL support is being left aside :confused: 

>From my understanding, wasm can have an advantage over WebGL for small models, 
>but maybe not for bigger ones?

Since we might have to wait for a while before WebGPU is widely available, 
wouldn't it be good to keep some basic support for WebGL?
Looking at some other messages you posted, I understand that there might be a 
significant workload involved to keep this support alive. How far are we to 
have something working from your point of view?

Thanks





---
[Visit 
Topic](https://discuss.tvm.ai/t/deprecate-opengl-webgl-in-favor-of-vulkan-webgpu/6364/5)
 to respond.

You are receiving this because you enabled mailing list mode.

To unsubscribe from these emails, [click 
here](https://discuss.tvm.ai/email/unsubscribe/815dc184f0f459df82a83b99c6287b075b2af748b724e6cf3093e945f1daf973).

Reply via email to