Due to the restriction of the OpenGL shader language — you cannot use shared memory and have to write to a single predefined axis. we cannot get as performant kernels that unleashes power as cuda or OpenCL.
In this case, probably the optimized web assembly will outperform the webGL(although the wasm only runs on CPU). --- [Visit Topic](https://discuss.tvm.ai/t/deprecate-opengl-webgl-in-favor-of-vulkan-webgpu/6364/4) to respond. You are receiving this because you enabled mailing list mode. To unsubscribe from these emails, [click here](https://discuss.tvm.ai/email/unsubscribe/14548af7c597a26f620b1d76eda24a8d1633687229c55bcc1a7132ccf4956c75).