> > Faint, invisible, struck and fast blink are added as glyph attributes. > > Since there's an edit here, let's take the opportunity to reorder them > > so that they correspond to the two's power of the corresponding escape > > code. (just for neatness, let's hope that property never gets used for > > anything.) > > The SGR part of your patch (in tsetattr) is modified quite a bit by > Michael Forney in his last patch posted on the ML[0]. So I’m curious > about where you found these behaviors, did you follow any kind of > reference for your own patch?
I think you can find information about them in the same reference that Michael Forney posted. I am waiting an answer from Anders Eurenius, because some of his patch were really good, but they needed some aditional work (I am thinking in "Refactor the mainloop"). Regards, -- Roberto E. Vargas Caballero