> > Faint, invisible, struck and fast blink are added as glyph attributes.
> > Since there's an edit here, let's take the opportunity to reorder them
> > so that they correspond to the two's power of the corresponding escape
> > code. (just for neatness, let's hope that property never gets used for
> > anything.)
> 
> The SGR part of your patch (in tsetattr) is modified quite a bit by
> Michael Forney in his last patch posted on the ML[0]. So I’m curious
> about where you found these behaviors, did you follow any kind of
> reference for your own patch?

I think you can find information about them in the same reference that
Michael Forney posted.

I am waiting an answer from Anders Eurenius, because some of his patch
were really good, but they needed some aditional work (I am thinking
in "Refactor the mainloop").

Regards,

-- 
Roberto E. Vargas Caballero

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