I have recently setup a Mac M1 for STM32 development and I installed the 
arm-gcc-bin@10 package using brew.

The only thing I have found does not work is arm-none-eabi-gdb-py as it is 
looking for Python 2.7 with a fixed path and it does not exist on the system.  
I have tried peen but this offers Python 2.7 up as a different location.

Regards,
Mark
_____________________________
Blog: blog.thepcsite.co.uk
Twitter: @nevynuk





> On 18 Oct 2023, at 09:22, Christian Catchpole <christ...@catchpole.net> wrote:
> 
> Thanks Petro!
> 
> I took this as an opportunity to set up NuttX on my Air which doesn't have
> anything NuttX related on it,
> 
> I was able to get it working with *pip3*. Im not sure if "*ensurepip*" was
> required, I tried that when regular *pip* failed, then I realised it was
> going to be *pip3*
> 
> I used:
> 
> 
> 
> 
> *brew install pythonpython3 -m ensurepip --upgradepip3 install kconfiglib*
> But I'll see if I can reconfirm the exact requirements and create a PR.
> 
> 
> On Wed, 18 Oct 2023 at 16:03, Petro Karashchenko <
> petro.karashche...@gmail.com> wrote:
> 
>> I think the latest code rely on kconfiglib, so theoretically things should
>> work without kconfig-frontends. But I haven't tested case when
>> kconfig-frontends is not installed (current I have installed both).
>> 
>> Best regards,
>> Petro
>> 
>> On Wed, Oct 18, 2023, 1:35 AM Christian Catchpole <christ...@catchpole.net
>>> 
>> wrote:
>> 
>>> Thanks I'll try *--install-prefix* when setting up my Air and probably
>>> raise a PR for that.
>>> 
>>> I'll also look into better options for *kconfig-frontends*.
>>> 
>>> As for Blender, I had been using Autodesk for modeling / 3D printing and
>>> then for some reason, I can't even recall, I downloaded Blender, and
>> then I
>>> started going down the rabbit hole of 3D rendering. I'm not into games,
>> but
>>> I am interested in short films and cinema,. Last week I picked up a Dell
>>> Visor and was able to get a Raspberry Pi to generate the required
>> 2880x1440
>>> resolution and played with some stereo renders. Blender has some VR
>> support
>>> but only on Windows. Iv mainly learned Blender by adding my own robot
>>> designs to the example scenes and experimenting with python scripting. If
>>> the robot's never exist in reality, they can at least exist in my mind..
>>> 
>>> https://catchpole.net/img/catchpole-wall1200.jpg
>>> 
>>> CC
>>> 
>>> On Wed, 18 Oct 2023 at 08:05, Tomek CEDRO <to...@cedro.info> wrote:
>>> 
>>>> On Tue, Oct 17, 2023 at 1:18 AM Christian Catchpole wrote:
>>>>> Nice, I went the full Studio Ultra, mainly because Im doing a lot of
>>>> stuff
>>>>> in Blender at the moment.
>>>> 
>>>> I loved Blender until they removed BGE (Blender Game Engine) and
>>>> changed that program into kind of 3D Photoshop. But I still use it
>>>> sometimes.
>>>> 
>>>> Do you use Blender with external game engine like Godot or Armory?
>>>> 
>>>> With BGE it was possible to use Python exchanging data online with
>>>> real world hardware (or offline data acquired by hardware) in order to
>>>> control 3D environment. I did a simple flight simulator that way using
>>>> custom aerodynamics model. Do you know is again possible without BGE
>>>> nowadays?
>>>> 
>>>> 
>>>>> I also noticed that the KConfig build required a *sudo* on *make
>>> install
>>>> *to
>>>>> be able to write to */usr/local/bin/kconfig *- im not sure if there's
>>> an
>>>>> alternative
>>>> 
>>>> I cannot see kconfig-frontends in the brew search. In a perfect world
>>>> we would want to have it ported. I did a port for FreeBSD but never
>>>> did a HomeBrew port. Have you ever tried that? Maybe we should ask on
>>>> their mailing lists?
>>>> 
>>>> Using ~/.local/ --install-prefix and then adding ~/.local/bin to the
>>>> PATH in ~/.profile seems more elegant solution than system wide
>>>> modification :-)
>>>> 
>>>> 
>>>> --
>>>> CeDeROM, SQ7MHZ, http://www.tomek.cedro.info
>>>> 
>>> 
>> 

Reply via email to