I have recently setup a Mac M1 for STM32 development and I installed the arm-gcc-bin@10 package using brew.
The only thing I have found does not work is arm-none-eabi-gdb-py as it is looking for Python 2.7 with a fixed path and it does not exist on the system. I have tried peen but this offers Python 2.7 up as a different location. Regards, Mark _____________________________ Blog: blog.thepcsite.co.uk Twitter: @nevynuk > On 18 Oct 2023, at 09:22, Christian Catchpole <christ...@catchpole.net> wrote: > > Thanks Petro! > > I took this as an opportunity to set up NuttX on my Air which doesn't have > anything NuttX related on it, > > I was able to get it working with *pip3*. Im not sure if "*ensurepip*" was > required, I tried that when regular *pip* failed, then I realised it was > going to be *pip3* > > I used: > > > > > *brew install pythonpython3 -m ensurepip --upgradepip3 install kconfiglib* > But I'll see if I can reconfirm the exact requirements and create a PR. > > > On Wed, 18 Oct 2023 at 16:03, Petro Karashchenko < > petro.karashche...@gmail.com> wrote: > >> I think the latest code rely on kconfiglib, so theoretically things should >> work without kconfig-frontends. But I haven't tested case when >> kconfig-frontends is not installed (current I have installed both). >> >> Best regards, >> Petro >> >> On Wed, Oct 18, 2023, 1:35 AM Christian Catchpole <christ...@catchpole.net >>> >> wrote: >> >>> Thanks I'll try *--install-prefix* when setting up my Air and probably >>> raise a PR for that. >>> >>> I'll also look into better options for *kconfig-frontends*. >>> >>> As for Blender, I had been using Autodesk for modeling / 3D printing and >>> then for some reason, I can't even recall, I downloaded Blender, and >> then I >>> started going down the rabbit hole of 3D rendering. I'm not into games, >> but >>> I am interested in short films and cinema,. Last week I picked up a Dell >>> Visor and was able to get a Raspberry Pi to generate the required >> 2880x1440 >>> resolution and played with some stereo renders. Blender has some VR >> support >>> but only on Windows. Iv mainly learned Blender by adding my own robot >>> designs to the example scenes and experimenting with python scripting. If >>> the robot's never exist in reality, they can at least exist in my mind.. >>> >>> https://catchpole.net/img/catchpole-wall1200.jpg >>> >>> CC >>> >>> On Wed, 18 Oct 2023 at 08:05, Tomek CEDRO <to...@cedro.info> wrote: >>> >>>> On Tue, Oct 17, 2023 at 1:18 AM Christian Catchpole wrote: >>>>> Nice, I went the full Studio Ultra, mainly because Im doing a lot of >>>> stuff >>>>> in Blender at the moment. >>>> >>>> I loved Blender until they removed BGE (Blender Game Engine) and >>>> changed that program into kind of 3D Photoshop. But I still use it >>>> sometimes. >>>> >>>> Do you use Blender with external game engine like Godot or Armory? >>>> >>>> With BGE it was possible to use Python exchanging data online with >>>> real world hardware (or offline data acquired by hardware) in order to >>>> control 3D environment. I did a simple flight simulator that way using >>>> custom aerodynamics model. Do you know is again possible without BGE >>>> nowadays? >>>> >>>> >>>>> I also noticed that the KConfig build required a *sudo* on *make >>> install >>>> *to >>>>> be able to write to */usr/local/bin/kconfig *- im not sure if there's >>> an >>>>> alternative >>>> >>>> I cannot see kconfig-frontends in the brew search. In a perfect world >>>> we would want to have it ported. I did a port for FreeBSD but never >>>> did a HomeBrew port. Have you ever tried that? Maybe we should ask on >>>> their mailing lists? >>>> >>>> Using ~/.local/ --install-prefix and then adding ~/.local/bin to the >>>> PATH in ~/.profile seems more elegant solution than system wide >>>> modification :-) >>>> >>>> >>>> -- >>>> CeDeROM, SQ7MHZ, http://www.tomek.cedro.info >>>> >>> >>