I think the latest code rely on kconfiglib, so theoretically things should work without kconfig-frontends. But I haven't tested case when kconfig-frontends is not installed (current I have installed both).
Best regards, Petro On Wed, Oct 18, 2023, 1:35 AM Christian Catchpole <christ...@catchpole.net> wrote: > Thanks I'll try *--install-prefix* when setting up my Air and probably > raise a PR for that. > > I'll also look into better options for *kconfig-frontends*. > > As for Blender, I had been using Autodesk for modeling / 3D printing and > then for some reason, I can't even recall, I downloaded Blender, and then I > started going down the rabbit hole of 3D rendering. I'm not into games, but > I am interested in short films and cinema,. Last week I picked up a Dell > Visor and was able to get a Raspberry Pi to generate the required 2880x1440 > resolution and played with some stereo renders. Blender has some VR support > but only on Windows. Iv mainly learned Blender by adding my own robot > designs to the example scenes and experimenting with python scripting. If > the robot's never exist in reality, they can at least exist in my mind.. > > https://catchpole.net/img/catchpole-wall1200.jpg > > CC > > On Wed, 18 Oct 2023 at 08:05, Tomek CEDRO <to...@cedro.info> wrote: > > > On Tue, Oct 17, 2023 at 1:18 AM Christian Catchpole wrote: > > > Nice, I went the full Studio Ultra, mainly because Im doing a lot of > > stuff > > > in Blender at the moment. > > > > I loved Blender until they removed BGE (Blender Game Engine) and > > changed that program into kind of 3D Photoshop. But I still use it > > sometimes. > > > > Do you use Blender with external game engine like Godot or Armory? > > > > With BGE it was possible to use Python exchanging data online with > > real world hardware (or offline data acquired by hardware) in order to > > control 3D environment. I did a simple flight simulator that way using > > custom aerodynamics model. Do you know is again possible without BGE > > nowadays? > > > > > > > I also noticed that the KConfig build required a *sudo* on *make > install > > *to > > > be able to write to */usr/local/bin/kconfig *- im not sure if there's > an > > > alternative > > > > I cannot see kconfig-frontends in the brew search. In a perfect world > > we would want to have it ported. I did a port for FreeBSD but never > > did a HomeBrew port. Have you ever tried that? Maybe we should ask on > > their mailing lists? > > > > Using ~/.local/ --install-prefix and then adding ~/.local/bin to the > > PATH in ~/.profile seems more elegant solution than system wide > > modification :-) > > > > > > -- > > CeDeROM, SQ7MHZ, http://www.tomek.cedro.info > > >