With all that in mind, I think it's your URLs that are causing the error with the colon:
-define=CONFIG::PAYMENTSERVER_URL,https://payment.redacted.com:8081 They should probably be something like this: -define=CONFIG::PAYMENTSERVER_URL,"\"https://payment.redacted.com:8081\"" Basically, anything that isn't a boolean or a number probably needs to be quoted like this. - Josh On Mon, Nov 21, 2016 at 3:54 PM, Josh Tynjala <joshtynj...@gmail.com> wrote: > Actually, I was mistaken. To define a string constant, it needs to be in > one of the following formats: > > -define=CONFIG::GAME_NAME,"'A Name With Spaces In It'" > > -define=CONFIG::GAME_NAME,"\"A Name With Spaces In It\"" > > Notice that, in both cases, there are two sets of quotes. This may seem a > little weird, but it's because conditional compilation can evaluate simple > expressions, and expressions must be wrapped in quotes. That leaves strings > needing two sets of quotes to differentiate. > > Source: > > http://help.adobe.com/en_US/flex/using/WS2db454920e96a9e51e63e3d11c0b > f69084-7abd.html > > I'm still pretty sure that you can omit your special bash quotes entirely > for this option. If they were required for string constants with spaces, > the examples in Adobe's documentation would have included them. > > - Josh > > On Mon, Nov 21, 2016 at 3:35 PM, Dave Taylor <adv...@gmail.com> wrote: > >> What the quote does in bash is submit everything from -define to It as a >> single argument to mxmlc without the quotes, whether or not it’s put after >> the comma or before the -define. For example: >> >> % foo='hi,josh- how goes it' >> % echo [${foo}] >> [hi,josh- how goes it] >> >> % foo=hi,'josh- how goes it' >> % echo [${foo}] >> [hi,josh- how goes it] >> >> % foo='hi,"josh- how goes it"' >> % echo [${foo}] >> [hi,"josh- how goes it”] >> >> % foo=“hi,'josh- how goes it'" >> % echo [${foo}] >> [hi,'josh- how goes it'] >> >> =-ddt-> >> >> > On Nov 21, 2016, at 3:00 PM, Josh Tynjala <joshtynj...@gmail.com> >> wrote: >> > >> > Why are you leaving the quote before -define? I meant that it was in the >> > wrong place, so it should be removed from the start and put after the >> comma. >> > >> > -define=CONFIG::GAME_NAME,'A Name With Spaces In It' >> > >> > - Josh >> > >> > On Mon, Nov 21, 2016 at 2:46 PM, Dave Taylor <adv...@gmail.com> wrote: >> > >> >> That wouldn't change what mxmlc would see from the command line in >> bash. >> >> However, in the spirit of your suggestion, I’ve also tried: >> >> >> >> '-define=CONFIG::GAME_NAME,"A Name With Spaces In It”' >> >> >> >> and >> >> >> >> "-define=CONFIG::GAME_NAME,'A Name With Spaces In It’" >> >> >> >> There’s no difference in behaviour. >> >> >> >> Keep in mind, it’s not even registering that CONFIG::AIR is set to >> true, >> >> nor is it complaining about my command line format. >> >> >> >> =-ddt-> >> >> >> >>> On Nov 21, 2016, at 2:31 PM, Josh Tynjala <joshtynj...@gmail.com> >> wrote: >> >>> >> >>>> '-define=CONFIG::GAME_NAME,A Name With Spaces In It' >> >>> >> >>> I suspect that the opening single quote should be in a different >> >> location.. >> >>> Try putting it after the comma. >> >>> >> >>> - Josh >> >>> >> >>> On Mon, Nov 21, 2016 at 2:22 PM, Dave Taylor <d...@davetaylor.name> >> >> wrote: >> >>> >> >>>> Hi, my name’s Dave. This will likely sound backwards, but I’m >> migrating >> >>>> an Air game with a node/js back-end from a heavier >> >> Jenkins/hudson/ant/svn >> >>>> build process to a lighter-weight bash/git process in order to >> >> streamline >> >>>> devops for a small team managing multiple game forks. I’m a Jenkins, >> >> ant, >> >>>> hudson, ActionScript, and java newb, but I’m learning as fast as I >> can. >> >>>> Thanks in advance for your patience! >> >>>> >> >>>> I’m hitting some really hard to understand behaviour from the mxmlc >> >>>> compiler that makes me think I am passing it arguments in a violently >> >> bad >> >>>> way. It seems that my -define arguments on the command line are not >> >>>> surviving the transition to source. It’s spitting out a ton of >> errors >> >>>> about how CONFIG::THIS or CONFIG::THAT is not defined when it gets to >> >> their >> >>>> use in various parts of the source code, but I’m starting to think >> that >> >>>> might be a side-effect of a deeper issue I’m not understanding, >> because >> >> I’m >> >>>> also getting this error: >> >>>> >> >>>> /Users/davetaylor/ddt/redacted/wf/redacted/clients/build/config.as:1 >> >>>> Syntax error: ':' is not allowed here >> >>>> >> >>>> There is no config.as file in that directory. There is a CONFIG.as >> >> file >> >>>> in a completely different directory, but there is no colon anywhere >> in >> >> it. >> >>>> The only thing in it is “package { public namespace CONFIG ; }” >> spaced >> >> over >> >>>> about 4 lines. I can remove that other CONFIG.as file with no >> effect on >> >>>> the behaviour. I’ve also tried watching that build directory to see >> >>>> whether mxmlc generates a config.as file. If it does, its lifespan >> is >> >>>> less than one second, because I don’t see it appear. >> >>>> >> >>>> I am also getting a couple of Internal Errors that look like this: >> >>>> >> >>>> /Users/davetaylor/ddt/redacted/wf/redacted/src/ >> >>>> client-flash/as/AppConstants.as:115 >> >>>> Internal error: Unable to generate code for '?' >> >>>> case "dev": >> >>>> ^ >> >>>> >> >>>> It’s the first case of a pretty mundane switch statement. It doesn’t >> >>>> complain about other case statements in that switch, and it hasn’t >> >> changed >> >>>> from the one that the Jenkins/ant-driven mxmlc compiles successfully. >> >> The >> >>>> fact that it’s an “internal error” along with that previous error >> about >> >> the >> >>>> file that doesn’t exist is what makes me think I’ve done something >> >>>> particularly awful to put mxmlc in something of a state. >> >>>> >> >>>> I’ve tried to very meticulously copy the ant-based mxmlc parameters >> to >> >> the >> >>>> bash mxmlc command line, which currently looks like this: >> >>>> >> >>>> ../../servers/jenkins/flex_sdk_4.6/bin/mxmlc -target-player=28 >> >>>> -swf-version=29 -compiler.debug=false -compiler.actionscript-file- >> >> encoding=UTF-8 >> >>>> -compiler.show-actionscript-warnings=true -compiler.strict=true >> >>>> -incremental=true -keep-generated-actionscript=false -output >> >>>> ../android/redacted-73ef2/redacted.swf -use-network=true >> >>>> -compiler.as3=true -compiler.optimize=true >> -static-link-runtime-shared- >> >> libraries=true >> >>>> -compiler.external-library-path+=../../servers/jenkins/ >> >>>> flex_sdk_4.6/frameworks/libs/air/airglobal.swc >> >>>> -compiler.library-path+=../../src/client-flash/lib >> >>>> -load-config+=../../servers/jenkins/flex_sdk_4.6/ >> >> frameworks/air-config.xml >> >>>> -compiler.source-path+=../../src/client-flash/as >> >>>> -compiler.source-path+=../android/generated -default-size 1024 768 >> >>>> -define=CONFIG::BUILD_ENV,env -define=CONFIG::GAME,redacted >> >>>> '-define=CONFIG::GAME_NAME,A Name With Spaces In It' >> >>>> -define=CONFIG::LOADBALANCER_IP,0.0.0.0 >> -define=CONFIG::LOADBALANCER_ >> >> PORT,5222 >> >>>> -define=CONFIG::FILESERVER_URL,http://0.0.0.0 >> >> -define=CONFIG::FILESERVER_PORT,8082 >> >>>> -define=CONFIG::CHATSERVER_IP,0.0.0.0 -define=CONFIG::CHATSERVER_ >> >> PORT,5223 >> >>>> -define=CONFIG::PAYMENTSERVER_PORT,8081 >> -define=CONFIG::PAYMENTSERVER_ >> >> URL, >> >>>> https://payment.redacted.com:8081 -define=CONFIG::BUILD_PLATFORM >> ,phone >> >>>> -define=CONFIG::AIR,true -define=CONFIG::LOCAL_MODE,false >> >>>> -define=CONFIG::SAFE_VALUES_ENABLE,true >> -define=CONFIG::ENCODE_REMOTE, >> >> true >> >>>> -define=CONFIG::ENABLE_ENCODED_DESCRIPTIONS,false >> >>>> -define=CONFIG::ENABLE_CRASH_APP_ON_CHEAT,true >> >> ../../src/client-flash/as/ >> >>>> MainClass.as >> >>>> >> >>>> I’ve attached the full error log below. >> >>>> >> >>>> I’m using flex 4.6, btw. I’ve tried running this on both OSX and >> >> Windows >> >>>> w/ cygwin, and the errors are identical. >> >>>> >> >>>> Any clues as to what might be amiss? I’ve been banging my head on >> this >> >>>> for over half a day, and I’m running out of ideas. >> >>>> >> >>>> Thanks so much for your help! It’s for a fun game featuring what I >> >> think >> >>>> might be one of the first Rubenesque female heroes in a game I’ve >> ever >> >>>> seen, so noble cause n stuff! :) >> >>>> >> >>>> =-ddt-> >> >>>> >> >>>> >> >> >> >> >> >> >