On Mon, Sep 8, 2014 at 1:59 PM, Peter Ent <p...@adobe.com> wrote: > I haven't tried the JS side - this is all Flash. In SVG, the fill takes > care of closing the path; I'm not using any line or border. > > Yes, it looks like the A parameter is not supported. I will work on adding this support in Path. I took a big chunk of the Path implementation from spark.primitives.Path. It seems like we do need to tweak it further.
I see that mx.charts.chartClasses.GraphicsUtilities has a drawArc() method. I will probably end up using that implementation. > Which brings me to the next issue. When drawing a series of connected > lines (for the LineChart), the first and last points are getting > connected, which I do not want. My loop to build the path looks like this, > below. point[0] != point[last] so they should not be connected. I tried > "z" and "Z" thinking one meant leave the path closed and one closed the > path, but that didn't make any difference. > > var pathString:String = ""; > > for (var i:int=0; i < points.length; i++) { > var point:Object = points[i]; > if (i == 0) pathString += "M > "+point.x+" "+point.y+" "; > else pathString += "L "+point.x+" > "+point.y+" "; > } > > pathString += "Z"; > > path.drawPath(0, 0, pathString); > > That is weird. I will play with it and see why that is happening. Is moveTo() and lineTo() a better approach? In psedocode, the lines would be drawn like this: graphics.moveTo(points[0].x, points[0].y); for (var i:int=0; i < points.length; i++) { if(i+1 < points.length) { graphics.lineTo(points[i+1].x, points[i+1].y); } } In any case, I have the Line class in my list of Graphic elements to implement. Thanks, Om > > Thanks, > Peter Ent > Adobe Systems > > On 9/8/14 4:13 PM, "OmPrakash Muppirala" <bigosma...@gmail.com> wrote: > > >On Mon, Sep 8, 2014 at 12:48 PM, Peter Ent <p...@adobe.com> wrote: > > > >> I took care of the gjslint issues. > >> > > > >Thanks! Hope it was not too much trouble. > > > > > >> > >> Can you supply more information about Path and what is in the path > >>string? > >> I have a path working in SVG to do the wedges for the pie chart, but > >>that > >> same string isn't working with core.graphics.Path. > >> > >> var pathString:String = 'M' + x + ' ' + y + ' L' + x1 + ' ' + y1 + ' A' > >>+ > >> radius + ' ' + radius + > >> ' 0 0 1 ' + x2 + ' ' + y2 + ' z'; > >> > >> > >> It doesn't look, to me, like "A" is being recognized. > >> > > > >The path looks like it is doing the following: > >M x y : move to x, y > >L x1 y1 : draw line from x,y to x1,y1 > >A radius radius : draw an arc with xradius=radius and yradius = radius > >(so, a circular arc) > >0 0 1 : x-axis rotation=0, large-arc = false, sweep = true > >x2 y2 : ending point of the arc > >z : finish drawing > > > >BTW, don't you need another line to complete the wedge? > > > >Is it working fine on the flash side? I will take a look soon. > > > >Thanks, > >Om > > > > > >> > >> Thanks, > >> Peter Ent > >> Adobe Systems > >> > >> On 9/8/14 12:04 PM, "OmPrakash Muppirala" <bigosma...@gmail.com> wrote: > >> > >> >On Sep 8, 2014 8:24 AM, "Peter Ent" <p...@adobe.com> wrote: > >> >> > >> >> I forgot to add that when I build flex-asjs, gjslint finds a number > >>of > >> >> issues in the new JS graphics code (its usual, spaces at the end of > >> >>lines, > >> >> sort of thing). I think I am using version 2.3.10 of gjslint but I'm > >>not > >> >> 100% sure. > >> > > >> >Yeah, unfortunately there is no gjslint available for Windows. I > >>guess I > >> >will need you Mac folks to help me out with this :-) > >> > > >> >Thanks, > >> >Om > >> > > >> >> > >> >> Peter Ent > >> >> Adobe Systems > >> >> > >> >> On 9/8/14 3:48 AM, "OmPrakash Muppirala" <bigosma...@gmail.com> > >>wrote: > >> >> > >> >> >FlexJS now supports a basic drawing API (Rect, Ellipse, Circle, > >>Path, > >> >> >SolidColor, SolidColorStroke) Here are the AS3 [1] and JS [2] > >>versions > >> >> > > >> >> >So far, the rendering fidelity between the Flash and SVG/HTML5 > >>version > >> >>is > >> >> >very very close. For sure, there are some pretty major things to be > >> >> >worked > >> >> >out, but generally so far, the results have been very encouraging. > >> >> > > >> >> >You can see a quick and dirty example here: > >> >> >Flash version: > >> >>http://people.apache.org/~bigosmallm/flexjs/drawing/flash/ > >> >> >HTML5 version: > >> >>http://people.apache.org/~bigosmallm/flexjs/drawing/html5/ > >> >> > > >> >> >HTML5 version has been tested to work fine on Chrome, Firefox, IE11, > >> >> >Android browser and iPad Safari. > >> >> > > >> >> >Next up, i will be working on the following items: > >> >> >Polygons, Linear gradients, Radial gradients, filters and drop > >>shadows. > >> >> >These should bring us very close to our current FXG based drawing > >>APIs. > >> >> > > >> >> >After that, I plan on programmatically recreating a few FXG based > >>skins > >> >in > >> >> >FlexJS and see how we can apply it skins on UI components. > >> >> > > >> >> >Feedback welcome! > >> >> > > >> >> >[1] > >> >> > > >> > > >> > >> > https://github.com/apache/flex-asjs/tree/develop/frameworks/as/projects/F > >>l > >> >> >exJSUI/src/org/apache/flex/core/graphics > >> >> >[2] > >> >> > > >> > > >> > >> > https://github.com/apache/flex-asjs/tree/develop/frameworks/js/FlexJS/src > >>/ > >> >> >org/apache/flex/core/graphics > >> >> > >> > >> > >