I took care of the gjslint issues. Can you supply more information about Path and what is in the path string? I have a path working in SVG to do the wedges for the pie chart, but that same string isn't working with core.graphics.Path.
var pathString:String = 'M' + x + ' ' + y + ' L' + x1 + ' ' + y1 + ' A' + radius + ' ' + radius + ' 0 0 1 ' + x2 + ' ' + y2 + ' z'; It doesn't look, to me, like "A" is being recognized. Thanks, Peter Ent Adobe Systems On 9/8/14 12:04 PM, "OmPrakash Muppirala" <bigosma...@gmail.com> wrote: >On Sep 8, 2014 8:24 AM, "Peter Ent" <p...@adobe.com> wrote: >> >> I forgot to add that when I build flex-asjs, gjslint finds a number of >> issues in the new JS graphics code (its usual, spaces at the end of >>lines, >> sort of thing). I think I am using version 2.3.10 of gjslint but I'm not >> 100% sure. > >Yeah, unfortunately there is no gjslint available for Windows. I guess I >will need you Mac folks to help me out with this :-) > >Thanks, >Om > >> >> Peter Ent >> Adobe Systems >> >> On 9/8/14 3:48 AM, "OmPrakash Muppirala" <bigosma...@gmail.com> wrote: >> >> >FlexJS now supports a basic drawing API (Rect, Ellipse, Circle, Path, >> >SolidColor, SolidColorStroke) Here are the AS3 [1] and JS [2] versions >> > >> >So far, the rendering fidelity between the Flash and SVG/HTML5 version >>is >> >very very close. For sure, there are some pretty major things to be >> >worked >> >out, but generally so far, the results have been very encouraging. >> > >> >You can see a quick and dirty example here: >> >Flash version: >>http://people.apache.org/~bigosmallm/flexjs/drawing/flash/ >> >HTML5 version: >>http://people.apache.org/~bigosmallm/flexjs/drawing/html5/ >> > >> >HTML5 version has been tested to work fine on Chrome, Firefox, IE11, >> >Android browser and iPad Safari. >> > >> >Next up, i will be working on the following items: >> >Polygons, Linear gradients, Radial gradients, filters and drop shadows. >> >These should bring us very close to our current FXG based drawing APIs. >> > >> >After that, I plan on programmatically recreating a few FXG based skins >in >> >FlexJS and see how we can apply it skins on UI components. >> > >> >Feedback welcome! >> > >> >[1] >> > >https://github.com/apache/flex-asjs/tree/develop/frameworks/as/projects/Fl >> >exJSUI/src/org/apache/flex/core/graphics >> >[2] >> > >https://github.com/apache/flex-asjs/tree/develop/frameworks/js/FlexJS/src/ >> >org/apache/flex/core/graphics >>