-createImages will only create new baselines which should pass because they are coming from the same computer. I don't think that will tell you anything.
You have to look at the CompareBitmap in the test to see which bitmap it will use. The default doesn't have any device name in the file path. If there was a missing bitmap, I don't think you'd get the -3 result. Check the .log file next the .swf. There should be more info in there. Mustella is only known to work for 240dpi targeting Android so what happens on 160 doesn't matter right now. -Alex ________________________________________ From: Maurice Amsellem [maurice.amsel...@systar.com] Sent: Wednesday, October 09, 2013 3:35 PM To: dev@flex.apache.org Subject: RE: Build failed in Jenkins: flex-sdk_mustella #460 I will give a try to the createBitmaps option. BTW it will show what bitmaps are actually used... Maurice -----Message d'origine----- De : Maurice Amsellem [mailto:maurice.amsel...@systar.com] Envoyé : jeudi 10 octobre 2013 00:33 À : dev@flex.apache.org Objet : RE: Build failed in Jenkins: flex-sdk_mustella #460 But maybe it's using the "android" bitmaps, like you said, not the "win" ones. Maurice -----Message d'origine----- De : Justin Mclean [mailto:jus...@classsoftware.com] Envoyé : jeudi 10 octobre 2013 00:28 À : dev@flex.apache.org Objet : Re: Build failed in Jenkins: flex-sdk_mustella #460 Hi, > If I backup the baselines dir and run the test with -createImages option, I > will be able to check the differences. Bit hard to check the differences if they don't exist in the first place. :-) Justin