-createImages will only create new baselines which should pass because they are 
coming from the same computer.  I don't think that will tell you anything.

You have to look at the CompareBitmap in the test to see which bitmap it will 
use.  The default doesn't have any device name in the file path.  If there was 
a missing bitmap, I don't think you'd get the -3 result.  Check the .log file 
next the .swf.  There should be more info in there.

Mustella is only known to work for 240dpi targeting Android so what happens on 
160 doesn't matter right now.

-Alex
________________________________________
From: Maurice Amsellem [maurice.amsel...@systar.com]
Sent: Wednesday, October 09, 2013 3:35 PM
To: dev@flex.apache.org
Subject: RE: Build failed in Jenkins: flex-sdk_mustella #460

I will give a try to the createBitmaps option.

BTW it will show what bitmaps are actually used...

Maurice

-----Message d'origine-----
De : Maurice Amsellem [mailto:maurice.amsel...@systar.com]
Envoyé : jeudi 10 octobre 2013 00:33
À : dev@flex.apache.org
Objet : RE: Build failed in Jenkins: flex-sdk_mustella #460

But maybe it's using the "android" bitmaps, like you said, not the "win" ones.

Maurice

-----Message d'origine-----
De : Justin Mclean [mailto:jus...@classsoftware.com] Envoyé : jeudi 10 octobre 
2013 00:28 À : dev@flex.apache.org Objet : Re: Build failed in Jenkins: 
flex-sdk_mustella #460

Hi,

> If I backup the baselines dir and run the test with -createImages option, I 
> will be able to check the differences.
Bit hard to check the differences if they don't exist in the first place. :-)

Justin

Reply via email to