I have made another run using
adl_extras=-screensize 320x455:320x480 -profile mobileDevice -XscreenDPI 160

so that it uses the 160 dpis baselines.

I am getting completely different other errors:
     [java] mobile/SplitViewNavigator/integration/SplitViewNavigator_SPUC 
PopUp_open Failed CompareBitmap(body:step 4)  Baseline image could not be read. 
 Created image file as a .bad.png. 
     [java] mobile/SplitViewNavigator/integration/SplitViewNavigator_SPUC 
PopUp_change_view Failed CompareBitmap(body:step 4)  Baseline image could not 
be read.  Created image file as a .bad.png. 
     [java] 
mobile/SplitViewNavigator/integration/SplitViewNavigator_integration 
Skin_test_1 Failed CompareBitmap(body:step 4)  Baseline image could not be 
read.  Created image file as a .bad.png. 

It says "could not read baseline image", which means when the baseline is not 
found, it will mention not,  
So I guess the missing baselines is not the issue.

Back to the callout cause, then.

Note: the error says " created image .bad.png", does it also create these 
images when baseline is found, but compare fails ?
If so, where do I find it ?

Maurice 

-----Message d'origine-----
De : Justin Mclean [mailto:jus...@classsoftware.com] 
Envoyé : jeudi 10 octobre 2013 00:24
À : dev@flex.apache.org
Objet : Re: Build failed in Jenkins: flex-sdk_mustella #460

Hi,

> integration\baselines\Skin_test_1@win_240ppi.png
> integration\baselines\Change_skin_at_runtime@win_240ppi.png
> integration\baselines\Callout_skin @win_240ppi.png

I think it should be using the @android bitmaps. I have target_os_name=android 
in local.properties (as mentioned before) - perhaps that's the issue?

Thanks,
Justin

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