I found the .bad.png images, they are in the same baselines directory. Maurice
-----Message d'origine----- De : Maurice Amsellem [mailto:maurice.amsel...@systar.com] Envoyé : jeudi 10 octobre 2013 00:30 À : dev@flex.apache.org Objet : RE: Build failed in Jenkins: flex-sdk_mustella #460 I have made another run using adl_extras=-screensize 320x455:320x480 -profile mobileDevice -XscreenDPI 160 so that it uses the 160 dpis baselines. I am getting completely different other errors: [java] mobile/SplitViewNavigator/integration/SplitViewNavigator_SPUC PopUp_open Failed CompareBitmap(body:step 4) Baseline image could not be read. Created image file as a .bad.png. [java] mobile/SplitViewNavigator/integration/SplitViewNavigator_SPUC PopUp_change_view Failed CompareBitmap(body:step 4) Baseline image could not be read. Created image file as a .bad.png. [java] mobile/SplitViewNavigator/integration/SplitViewNavigator_integration Skin_test_1 Failed CompareBitmap(body:step 4) Baseline image could not be read. Created image file as a .bad.png. It says "could not read baseline image", which means when the baseline is not found, it will mention not, So I guess the missing baselines is not the issue. Back to the callout cause, then. Note: the error says " created image .bad.png", does it also create these images when baseline is found, but compare fails ? If so, where do I find it ? Maurice -----Message d'origine----- De : Justin Mclean [mailto:jus...@classsoftware.com] Envoyé : jeudi 10 octobre 2013 00:24 À : dev@flex.apache.org Objet : Re: Build failed in Jenkins: flex-sdk_mustella #460 Hi, > integration\baselines\Skin_test_1@win_240ppi.png > integration\baselines\Change_skin_at_runtime@win_240ppi.png > integration\baselines\Callout_skin @win_240ppi.png I think it should be using the @android bitmaps. I have target_os_name=android in local.properties (as mentioned before) - perhaps that's the issue? Thanks, Justin