I found out at list one difference: In change_skin_at_runtime, the callout in exactly the same, but shifted one pixel to the right.
Will try some changes in the mobile callout skin to see if the difference disappears. Will let you know. -----Message d'origine----- De : Maurice Amsellem [mailto:maurice.amsel...@systar.com] Envoyé : jeudi 10 octobre 2013 00:40 À : dev@flex.apache.org Objet : RE: Build failed in Jenkins: flex-sdk_mustella #460 Finally, the .bad.png images are also there for the 6 initial 240 ppi failures in the baseline dirs. YES! Comparing them now... Maurice -----Message d'origine----- De : Maurice Amsellem [mailto:maurice.amsel...@systar.com] Envoyé : jeudi 10 octobre 2013 00:36 À : dev@flex.apache.org Objet : RE: Build failed in Jenkins: flex-sdk_mustella #460 I will give a try to the createBitmaps option. BTW it will show what bitmaps are actually used... Maurice -----Message d'origine----- De : Maurice Amsellem [mailto:maurice.amsel...@systar.com] Envoyé : jeudi 10 octobre 2013 00:33 À : dev@flex.apache.org Objet : RE: Build failed in Jenkins: flex-sdk_mustella #460 But maybe it's using the "android" bitmaps, like you said, not the "win" ones. Maurice -----Message d'origine----- De : Justin Mclean [mailto:jus...@classsoftware.com] Envoyé : jeudi 10 octobre 2013 00:28 À : dev@flex.apache.org Objet : Re: Build failed in Jenkins: flex-sdk_mustella #460 Hi, > If I backup the baselines dir and run the test with -createImages option, I > will be able to check the differences. Bit hard to check the differences if they don't exist in the first place. :-) Justin