I also have target_os_name=android, and device_name=win. I think when it's running on ADL on windows , it will use "win". Correct ?
Maurice -----Message d'origine----- De : Justin Mclean [mailto:jus...@classsoftware.com] Envoyé : jeudi 10 octobre 2013 00:24 À : dev@flex.apache.org Objet : Re: Build failed in Jenkins: flex-sdk_mustella #460 Hi, > integration\baselines\Skin_test_1@win_240ppi.png > integration\baselines\Change_skin_at_runtime@win_240ppi.png > integration\baselines\Callout_skin @win_240ppi.png I think it should be using the @android bitmaps. I have target_os_name=android in local.properties (as mentioned before) - perhaps that's the issue? Thanks, Justin