I also have target_os_name=android, and device_name=win.

I think when it's running on ADL on windows , it will use "win".  Correct ?

Maurice 

-----Message d'origine-----
De : Justin Mclean [mailto:jus...@classsoftware.com] 
Envoyé : jeudi 10 octobre 2013 00:24
À : dev@flex.apache.org
Objet : Re: Build failed in Jenkins: flex-sdk_mustella #460

Hi,

> integration\baselines\Skin_test_1@win_240ppi.png
> integration\baselines\Change_skin_at_runtime@win_240ppi.png
> integration\baselines\Callout_skin @win_240ppi.png

I think it should be using the @android bitmaps. I have target_os_name=android 
in local.properties (as mentioned before) - perhaps that's the issue?

Thanks,
Justin

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