I thought we were talking about deprecating any random code in favor of
Commons RNG?

Gary

On Dec 17, 2016 10:39 PM, "Duncan Jones" <dun...@wortharead.com> wrote:

> On reflection, a bad choice of subject line. The other methods are
> Unicode-capable, but just very rooted in thinking about char data types.
>
> > On 18 Dec 2016, at 06:38, Duncan Jones <dun...@wortharead.com> wrote:
> >
> > Hi all,
> >
> > I’ve created a variation of RandomStringUtils.random(), which generates
> the specified number of code points (rather than chars).
> >
> > Implementation can be seen here (https://gist.github.com/dmjones500/
> da2f61a0234f428748417bf1443c0dff).
> >
> > Signature is:
> >
> >  public static String randomUnicode(final int count, final int
> minCodePoint, final int maxCodePoint,
> >            final Set<CodePointPredicate> include, final Random random)
> >
> >
> > Expected overloads:
> >
> >
> >  public static String randomUnicode(final int count, final int
> minCodePoint, final int maxCodePoint, final Set<CodePointPredicate> include)
> >  public static String randomUnicode(final int count, final int
> minCodePoint, final int maxCodePoint)
> >  public static String randomUnicode(final int count)
> >
> > And possibly:
> >
> >  public static String randomNumberUnicode(final int count)
> >  public static String randomAlphabeticUnicode(final int count)
> >  public static String randomAlphanumericUnicode(final int count)
> >
> >
> > Any complaints if I add this to the code base? I’ve possibly
> overcomplicated the predicate stuff, however it seemed the most flexible
> way to specify requirements on the letters. I’ve created two built-in
> predicates, but more could be supported (and users can create their own).
> >
> > Duncan
>
>
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