I mistakenly sent this only to Jeff:

On Thu, Dec 19, 2013 at 6:29 PM, Ehsan Akhgari <ehsan.akhg...@gmail.com>wrote:

> On 12/19/2013, 5:29 PM, Jeff Gilbert wrote:
>
>> It's compromise. I think we can take it as given that we'll never all
>> agree on one way to do things, so instead, different modules do their own
>> things. I think this is a pretty decent solution, though the problem
>> becomes needing different guides for different modules. (the "just mime
>> what you see" is...imperfect)
>>
>
> Well, you're making it sound like code under gfx/ follows a single style,
> but it doesn't.  Here is one example from two random files that I just
> opened: gfx/gl/GLContext.cpp uses 4 space indentation, gfx/layers/Layers.h
> uses 2 space indentation.
>
>
>  I posit that there's probably not much benefit to having, say, style for
>> dom/ match style for gfx/, since precious-few people often deal with both
>> at once.
>>
>
> Well, I think that depends on how much you value consistency across the
> code base.  Like I said, there are two camps here.  What I'm advocating is
> not for _my_ style to be used by everybody, but for _a_ style to be used by
> everybody.
>
> Cheers,
> Ehsan
>
>
To which he replied:

Yeah, gfx/ and gfx/gl/ have two different (though consistent) styles. In my
experience, it hasn't been a problem to work with. The only annoying bit is
when my editor doesn't pick up on whether the file's 2-space or 4-space.
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