There are probably a couple of issues here:

> - Why didn't you include JPEG 2000?

This is the first one. However, I would also include various settings of the 
codecs involved. There is quite a bit one can do. For example, the overlap 
settings for XR or visual weighting for JPEG 2000, or subsampling for JPEG.

> - Correct me if I'm wrong but JPEG-XR native color space is not Y'CbCr this 
> means that this format had to perform an extra (possibly lossy) color space 
> conversion.

The question is whether PSNR was measured in YCbCr space or RGB space. The JPEG 
measures in RGB, the MPEG in YUV.

> - I suppose that the final lossless step used for JPEGs was the usual Huffman 
> encoding and not arithmetic coding, have you considered testing the later one 
> independently?

Uninteresting since nobody uses it - except a couple of compression gurus, the 
AC coding option is pretty much unused in the field.

> - The image set is some what biased toward outdoor photographic images and 
> highly contrasted artificial black and white ones, what about fractal 
> renderings, operating systems and 2D/3D games screen-shots, blurry, out of 
> frame or night shots?

That depends very much on the use case you have. For artificial images, I would 
suggest not to use JPEG & friends in first place since they depend on natural 
scene statistics.

Anyhow: Here is the JPEG online test which lets you select (many) parameters 
and measure (many) curves, as much as you want:


http://jpegonline.rus.uni-stuttgart.de/index.py

This is a cut-down version of the JPEG-internal tests, though using essentially 
the same tools.

Greetings,

Thomas
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