On Monday, November 11, 2024 at 11:53:07 PM EST, Timothy M Butterworth <timothy.m.butterwo...@gmail.com> wrote:
On Mon, Nov 11, 2024 at 6:42 PM Steven Peckham <scpeckh...@yahoo.com> wrote: Hi, I retired and decided to learn some computer languages. I wrote an Adventure game in C++ (mostly just C using SDL to handle the screen and sounds) in order to learn C. I expect to debug it by January then copyright it and give it a GPL3 license. I am not sure if anyone would like to play it, but I would like to figure that out, and if so, offer it to one or more distribution(s). I like games. Do you have any screenshots or a description of the plot of the game? You say it is an adventure game does that mean it is an RPG. >I would really want to address this in detail after the Copyright goes >through. Yes, it is (mostly) a turn based strategy XP based RPG, where you >control a team you define through the landscape. Not much of a story line (no >character development, beyond experience based), you just need to send all of >the demons home. There is an above ground level, and several underground >levels. I am told (by my alpha testers AKA family) that it is somewhat related >to the early 1990's computerized D&D games. I am unfortunately not much of a >game player myself, and not an artist (so this is limited by what is freely >available for sounds, art, music and so on). Bits of (grown-able) humor >interspersed within fighting, dialogue, magic, and strategy. This is my first >attempt at a game, but I've done programming. I do not have a clue how to offer it to distributions (or what you/they might want). I currently run it on Debian, Mint and W*. I have zero interest in becoming a developer for the various distributions. Can someone please point me in the correct direction to get me started? Do you have the source code published on a publicly available repo? If you want to have the game included in Debian you can use Debian Mentors mailing list to ask for assistance creating a salsa repo. If you want to have the game available for multiple distros then it would be benifficial to make either a Source Forge or GitHub repo. Are you interested in packaging the game yourself? >No. After the Copyright is in effect, I will be happy to provide the code >under the GPL3 license restrictions. Bluntly, I am very new to this, and have >never used a repo (the code exists on my PC and a backup stick). I will look >into that. I am unsure about packaging. If there is some directions on what is >needed, and how to accomplish it, I would be willing to give it a shot. I am >(currently) mostly interested if there is something that I might need to do to >the program itself to get it to work how the distributors would like. An >example would be the directory structures. Currently it goes under >/opt/games/{game-name} for all of the images, sounds, and such. You can (oddly >enough) override that, or even have the program update itself without >recompiling because I am aware that might be an issue. The problem will be >something that I have not considered. I would really prefer to only copyright >the working version of this, as it does cost money to copyright, and I am just >donating it (I am using Debian ,other peoples work, but still want to limit >expenses as much as practical). The prereqs for this would the the c++ runtime >and the sdl2 packages (my install scripts verify the existence and stop with >warning messages if they are not installed). Thanks!, Steven Peckham. PS What I have now (for Linux) is, the c++ code, two compile scripts (one with debug, one without), and an install script (currently pointing to the opt folder). I do not have anything to put it into your structures currently, if you can tell me what you need ( or point me to a doc) I can come up with something. If you guys do that, just let me know, so I stop fussing about it. *Note: W uses the same source, but requires a separate compile, and install scripts. I'll worry about windows if someone asks for it. SP -- ⢀⣴⠾⠻⢶⣦⠀ ⣾⠁⢠⠒⠀⣿⡁ Debian - The universal operating system ⢿⡄⠘⠷⠚⠋⠀ https://www.debian.org/ ⠈⠳⣄⠀⠀ On Monday, November 11, 2024 at 11:53:07 PM EST, Timothy M Butterworth <timothy.m.butterwo...@gmail.com> wrote: On Mon, Nov 11, 2024 at 6:42 PM Steven Peckham <scpeckh...@yahoo.com> wrote: Hi, I retired and decided to learn some computer languages. I wrote an Adventure game in C++ (mostly just C using SDL to handle the screen and sounds) in order to learn C. I expect to debug it by January then copyright it and give it a GPL3 license. I am not sure if anyone would like to play it, but I would like to figure that out, and if so, offer it to one or more distribution(s). I like games. Do you have any screenshots or a description of the plot of the game? You say it is an adventure game does that mean it is an RPG. I do not have a clue how to offer it to distributions (or what you/they might want). I currently run it on Debian, Mint and W*. I have zero interest in becoming a developer for the various distributions. Can someone please point me in the correct direction to get me started? Do you have the source code published on a publicly available repo? If you want to have the game included in Debian you can use Debian Mentors mailing list to ask for assistance creating a salsa repo. If you want to have the game available for multiple distros then it would be benifficial to make either a Source Forge or GitHub repo. Are you interested in packaging the game yourself? Thanks!, Steven Peckham. PS What I have now (for Linux) is, the c++ code, two compile scripts (one with debug, one without), and an install script (currently pointing to the opt folder). I do not have anything to put it into your structures currently, if you can tell me what you need ( or point me to a doc) I can come up with something. If you guys do that, just let me know, so I stop fussing about it. *Note: W uses the same source, but requires a separate compile, and install scripts. I'll worry about windows if someone asks for it. SP -- ⢀⣴⠾⠻⢶⣦⠀ ⣾⠁⢠⠒⠀⣿⡁ Debian - The universal operating system ⢿⡄⠘⠷⠚⠋⠀ https://www.debian.org/ ⠈⠳⣄⠀⠀