On Mon, Nov 11, 2024 at 6:42 PM Steven Peckham <scpeckh...@yahoo.com> wrote:
> Hi, > I retired and decided to learn some computer languages. I wrote an > Adventure game in C++ (mostly just C using SDL to handle the screen and > sounds) in order to learn C. I expect to debug it by January then copyright > it and give it a GPL3 license. I am not sure if anyone would like to play > it, but I would like to figure that out, and if so, offer it to one or more > distribution(s). I like games. Do you have any screenshots or a description of the plot of the game? You say it is an adventure game does that mean it is an RPG. > I do not have a clue how to offer it to distributions (or what you/they > might want). I currently run it on Debian, Mint and W*. I have zero > interest in becoming a developer for the various distributions. Can someone > please point me in the correct direction to get me started? > Do you have the source code published on a publicly available repo? If you want to have the game included in Debian you can use Debian Mentors mailing list to ask for assistance creating a salsa repo. If you want to have the game available for multiple distros then it would be benifficial to make either a Source Forge or GitHub repo. Are you interested in packaging the game yourself? > Thanks!, > Steven Peckham. > > PS What I have now (for Linux) is, the c++ code, two compile scripts (one > with debug, one without), and an install script (currently pointing to the > opt folder). I do not have anything to put it into your structures > currently, if you can tell me what you need ( or point me to a doc) I can > come up with something. If you guys do that, just let me know, so I stop > fussing about it. > *Note: W uses the same source, but requires a separate compile, and > install scripts. I'll worry about windows if someone asks for it. SP > > -- ⢀⣴⠾⠻⢶⣦⠀ ⣾⠁⢠⠒⠀⣿⡁ Debian - The universal operating system ⢿⡄⠘⠷⠚⠋⠀ https://www.debian.org/ ⠈⠳⣄⠀⠀