On Mon, Nov 11, 2024 at 6:42 PM Steven Peckham <scpeckh...@yahoo.com> wrote:

> Hi,
> I retired and decided to learn some computer languages. I wrote an
> Adventure game in C++ (mostly just C using SDL to handle the screen and
> sounds) in order to learn C. I expect to debug it by January then copyright
> it and give it a GPL3 license. I am not sure if anyone would like to play
> it, but I would like to figure that out, and if so, offer it to one or more
> distribution(s).


I like games. Do you have any screenshots or a description of the plot of
the game? You say it is an adventure game does that mean it is an RPG.



> I do not have a clue how to offer it to distributions (or what you/they
> might want). I currently run it on Debian, Mint and W*. I have zero
> interest in becoming a developer for the various distributions. Can someone
> please point me in the correct direction to get me started?
>

Do you have the source code published on a publicly available repo? If you
want to have the game included in Debian you can use Debian Mentors mailing
list to ask for assistance creating a salsa repo. If you want to have the
game available for multiple distros then it would be benifficial to make
either a Source Forge or GitHub repo. Are you interested in packaging the
game yourself?




> Thanks!,
> Steven Peckham.
>
> PS What I have now (for Linux) is, the c++ code, two compile scripts (one
> with debug, one without), and an install script (currently pointing to the
> opt folder). I do not have anything to put it into your structures
> currently, if you can tell me what you need ( or point me to a doc) I can
> come up with something. If you guys do that, just let me know, so I stop
> fussing about it.
> *Note: W uses the same source, but requires a separate compile, and
> install scripts. I'll worry about windows if someone asks for it. SP
>
>

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