On Mon, 2002-07-15 at 15:38, Michael Furr wrote: > On Mon, 2002-07-15 at 03:58, Michel Dänzer wrote: > > Curious, what game is it? Any packages available yet to look at? > Vegastrike (vegastrike.sf.net). Its still somewhat early on, but its > been actively developed for a while now and looks somewhat promising as > long as they eventually clean up their code. > Initial packages(i386 & sparc) are up at > > deb http://userpages.umbc.edu/~fu1/debian unstable main
Ah, I even have the corresponding deb-src line in my sources.list. :) I think I got it from a -mentors post of yours. > > [EMAIL PROTECTED]> rgrep glXGetProcAddressARB /usr/include/GL ~ > > /usr/include/GL/glx.h:extern void (*glXGetProcAddressARB(const GLubyte > > *procName))( void ); > > /usr/include/GL/glxext.h:extern __GLXextFuncPtr glXGetProcAddressARB > > (const GLubyte *); > > Seems to be there? If that doesn't help, does it work with xlibmesa-dev? > > I have xlibmesa-dev installed and saw those, but they were inside an > #ifdef that didn't seem to be true at the time. I tried adding the > prototype myself and got an unresolved symbol :( Unfortuanately, I > don't have my powerbook with me right now to give more details. Adding -DGLX_GLXEXT_PROTOTYPES to build that file worked here, but I suspect that's not a solution. Unfortunately, it segfaults after initializing for a while. I'm leaving that to you. :) (I first got an assertion failure, which turned out to be its very special way of saying 'hey! a file I need is missing!'. Looks like the vegastrike-data dependency should be tightened) > > It shouldn't matter what you compile against so long as it conforms to > > the Linux OpenGL ABI. It's what you _run_ against that matters. :) > > > I don't know if there is any accelerated support for nVidia cards under > > > ppc, > > > > There isn't and likely will never be. But I thought this was about a > > TiBook? > Yes, but since its a package, I wanted to make sure it would work for > everyone :) The main reason I asked was because I've seen some > irregularities with people compiling against the proprietary nvidia > drivers on i386 and then non-nvidia people having problems runnning it. Sounds like the nVidia libGL doesn't conform to the ABI. -- Earthling Michel Dänzer (MrCooper)/ Debian GNU/Linux (powerpc) developer XFree86 and DRI project member / CS student, Free Software enthusiast -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of "unsubscribe". Trouble? Contact [EMAIL PROTECTED]