On Mon, 2002-07-15 at 03:58, Michel Dänzer wrote: > Curious, what game is it? Any packages available yet to look at? Vegastrike (vegastrike.sf.net). Its still somewhat early on, but its been actively developed for a while now and looks somewhat promising as long as they eventually clean up their code. Initial packages(i386 & sparc) are up at
deb http://userpages.umbc.edu/~fu1/debian unstable main > [EMAIL PROTECTED]> rgrep glXGetProcAddressARB /usr/include/GL ~ > /usr/include/GL/glx.h:extern void (*glXGetProcAddressARB(const GLubyte > *procName))( void ); > /usr/include/GL/glxext.h:extern __GLXextFuncPtr glXGetProcAddressARB > (const GLubyte *); > Seems to be there? If that doesn't help, does it work with xlibmesa-dev? I have xlibmesa-dev installed and saw those, but they were inside an #ifdef that didn't seem to be true at the time. I tried adding the prototype myself and got an unresolved symbol :( Unfortuanately, I don't have my powerbook with me right now to give more details. > It shouldn't matter what you compile against so long as it conforms to > the Linux OpenGL ABI. It's what you _run_ against that matters. :) > > I don't know if there is any accelerated support for nVidia cards under > > ppc, > > There isn't and likely will never be. But I thought this was about a > TiBook? Yes, but since its a package, I wanted to make sure it would work for everyone :) The main reason I asked was because I've seen some irregularities with people compiling against the proprietary nvidia drivers on i386 and then non-nvidia people having problems runnning it. -mike -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of "unsubscribe". Trouble? Contact [EMAIL PROTECTED]