On Mon, 2002-07-15 at 02:28, Mike Furr wrote: > > I'm trying to get a GL game I'm packaging to build on > powerpc(specifically, my TiBook).
Curious, what game is it? Any packages available yet to look at? > When I use the xlibmesa-dri-trunk debs, I get the following missing prototype: > > __GLXextFuncPtr glXGetProcAddressARB(const GLubyte *) > > which is included in the regular mesa-dev debs. [EMAIL PROTECTED]> rgrep glXGetProcAddressARB /usr/include/GL ~ /usr/include/GL/glx.h:extern void (*glXGetProcAddressARB(const GLubyte *procName))( void ); /usr/include/GL/glxext.h:extern __GLXextFuncPtr glXGetProcAddressARB (const GLubyte *); Seems to be there? If that doesn't help, does it work with xlibmesa-dev? That's what the autobuilders will likely use to satisfy the libgl-dev build dependency. > Of course, when I compile without dri, its too slow to play. It shouldn't matter what you compile against so long as it conforms to the Linux OpenGL ABI. It's what you _run_ against that matters. :) > I don't know if there is any accelerated support for nVidia cards under > ppc, There isn't and likely will never be. But I thought this was about a TiBook? -- Earthling Michel Dänzer (MrCooper)/ Debian GNU/Linux (powerpc) developer XFree86 and DRI project member / CS student, Free Software enthusiast -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of "unsubscribe". Trouble? Contact [EMAIL PROTECTED]