Hi all, I'm trying to get a GL game I'm packaging to build on powerpc(specifically, my TiBook). When I use the xlibmesa-dri-trunk debs, I get the following missing prototype:
__GLXextFuncPtr glXGetProcAddressARB(const GLubyte *) which is included in the regular mesa-dev debs. Of course, when I compile without dri, its too slow to play. I don't know a lot about the implementations of GL & friends, but after browsing some documentation, it seems that this is part of a newer version of the glx library... Is this going to be included in later versions of xlibmesa? Whats the best way to handle this? Is there a different function or set of functions that I could use instead thats supproted in xlibmesa? I don't know if there is any accelerated support for nVidia cards under ppc, but do I need to look out for anything with respect to this when building my package? thanks, -m -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of "unsubscribe". Trouble? Contact [EMAIL PROTECTED]