Peter Cordes wrote: > > On Wed, Jun 27, 2001 at 07:50:03AM -0400, [EMAIL PROTECTED] wrote: > > In <[EMAIL PROTECTED]>, on 06/26/01 > > at 10:33 AM, Andrew Sharp <[EMAIL PROTECTED]> said: > > > > >Ethan Benson wrote: > > >> > > >> > > >> where did you hear that nvidia worked with i386? it sucks just as > > >> badly there unless you use proprietary drivers which make your system > > >> more unreliable then win95. > > > > The XFree86 sources contain drivers for the nvidia chips and GForce 2 xx > > cards. Is there something wrong with these drivers? Shouldn't they work > > with the Mac version (i.e. AGP != AGP?) > > The open source drivers for nvidia hardware are all 2d only, except > for some old stuff that NVidia opened up for the TNT2, or something.
Just pulling monkeys out of my butt, but I recall it as this: yeah, it's 2d, if 2d is what you call just enough code to get an X server to work at all on the controller. They kept tweaking it to support new additional hardware as it came out, first TNT, then TNT2 and even GeForce. No 3D accel at all, so still a brick on PPC. And no, I wasn't kidding, the binary driver works OK on my X86 gaming box. By that I mean in locks up and crashes 50-100% less often than Windows when playing heavy stress 3D games like Quake3 and such. It's been a while though. a