On Fri, 27 Apr 2007 19:15:51 +0200 Michelle Konzack wrote: > Sorry if you get this Message twice, but my Previously messages does > not appear in the archives and it seems to be lost...
No problem, actually I've never received any other response... > > Am 2007-04-11 00:24:19, schrieb Francesco Poli: [...] > > I mean: I hope those source videos are kept by *more* than one > > single project member! Otherwise your game project has a really low > > bus number (equal to 1, as far as videos are concerned!). > > How do you copy a big uncompressed video to other project members? > > The whole bunch of videos exist in 1/4 size and with 90% compression. > > So if someone need a new Video-Sequence they take the compressed one > as template and then the real one will be generated... > > This works directly like a "buildd" (you send the config directly to > the buildd) which put the resulting video (produced from) the original > as high compressed one in the $HOME of the user. He/She can review it > and then send a command to make the Real-Video. That is to say, IIUC, among project members only compressed videos are distributed. And the source (uncompressed and uncut) videos are kept on a single machine by a single person (with backups I hope). And no one else has a copy of the source videos?!? No redundancy, at all?!? > > > This is unfortunate, as it poses downstream recipients in a position > > of disadvantage with respect to upstream maintainers. > > Should I contact the FSF about this special problem? I don't think the FSF feels strongly about the freeness of anything that is not a program. Quite the opposite, unfortunately (grinnn). -- http://frx.netsons.org/doc/nanodocs/testing_workstation_install.html Need to read a Debian testing installation walk-through? ..................................................... Francesco Poli . GnuPG key fpr == C979 F34B 27CE 5CD8 DC12 31B5 78F4 279B DD6D FCF4
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