Greetings! Vinai Kopp wrote:
I've seen smaller machines handling hundreds of users simultaneously okay - and the main game process often was running nice'd down behind extensive number crunching. Okay, maybe you did not think of a (text-based) MUD/MUSH when asking about a "game server"... ;-)On Mon, Jan 20, 2003 at 10:15:44AM -0500, Todd Charron wrote:I was wondering if any of you have any experience running a game server under Debian. Also wondering if you know the CPU/memory/bandwidth requirements of such a project. Thanks,The hardware is a PII 266, 196 MB Ram, the connection is 1.5 MBit down- and 192 Kbit upstream. It manages the load great (loadavage always below 80%).
Bye
Volker
Volker Tanger
IT-Security Consulting
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