yes >From limited experience a linux game server is way faster and more stable than a win2k one (are we surprised). The slowest Athlon you can buy today (2000XP?) combined with 512meg of ram will support 64 clients easily on Q2 and Q3 for instance, with both games running at once. The only time it might falter is if lots of clients have bfg fireballs in the air at once (must be due to the calcs these must need)
The smallest cpu Ive run on is a p2-300 with 256M of ram and that ran 16 ppl on a lan fine in Q2 with someting like a 0.2 ~ 0.3 load. Most clients were/are optimised to run on what a standard modem can provide, so if you have a good make of 100 Meg card and a switch network should not be an issue. eepro's, 3com 905s, Dec tulips, all have low cpu requirements and work well. regards, Thing On Tue, 21 Jan 2003 04:15, Todd Charron wrote: > Hi, > > I was wondering if any of you have any experience running a game server > under Debian. Also wondering if you know the CPU/memory/bandwidth > requirements of such a project. Thanks, > > Todd -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of "unsubscribe". Trouble? Contact [EMAIL PROTECTED]