Well basically I'm looking to see what a realistic approach is going to be. Like I've mentioned to a few others, this is in the very early planning stages so we're looking to see what's required for different offerings. But for arguments sake, let's say a server that holds 15-20 clients. (This is in an ISP environment).
Todd On Mon, 2003-01-20 at 11:47, Russell Coker wrote: > On Mon, 20 Jan 2003 17:37, Todd Charron wrote: > > The actual game may be a moving target (that's the problem). Basically > > it will probably start off as a UT or Counterstrike server, but may > > evolve as newer titles come out or as customers request it. > > So you want a big machine then because the next game is certain to take more > RAM and CPU than the current games. > > Also you didn't mention any details of how many clients, so it's still > impossible for anyone to give you any detailed advice. -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of "unsubscribe". Trouble? Contact [EMAIL PROTECTED]