Well basically I'm looking to see what a realistic approach is going to
be.  Like I've mentioned to a few others, this is in the very early
planning stages so we're looking to see what's required for different
offerings.  But for arguments sake, let's say a server that holds 15-20
clients. (This is in an ISP environment).

Todd

On Mon, 2003-01-20 at 11:47, Russell Coker wrote:
> On Mon, 20 Jan 2003 17:37, Todd Charron wrote:
> > The actual game may be a moving target (that's the problem).  Basically
> > it will probably start off as a UT or Counterstrike server, but may
> > evolve as newer titles come out or as customers request it.
> 
> So you want a big machine then because the next game is certain to take more 
> RAM and CPU than the current games.
> 
> Also you didn't mention any details of how many clients, so it's still 
> impossible for anyone to give you any detailed advice.


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