> > > > kinda stuck now som.. uhh 1945 > > > > > > > > we are currently wondering if inelastic collisions can be calculated > > > > with integers without losing accuracy, very hard to quickly guess at, > > > > somebody proposed using dot products instead of sinusoids-- > > > > > > elastic collision was meant here. constant volum > > > > some believe that elastic collisions between n particles can be done > > in a perfectly accurate way using certain number representations > > others are not so sure of this, thinking there is unlikelihood possible > > wherps > > but i guess i'd better learn about well-studied approaches that manage > every particle > > UHHHHH
i'm having fun still considering perfectly accurate integer-based particles! i don't think it will work. i think this is likely to be a very very difficult challenge that may require using very large integers such that the numerical accuracy approaches physical limits but i'm not sure why this would be! say we had two particles traveling at integer vectors and striking each other. say the radii of diameters of spherical particles are chosen such that their distances are already unit-length when colliding - how do we calculate where they collide uhhh oops ummm i sure have calculated this over and over and over and i don't know what it is - can their velocities be exchanged with integers O-o ummmmmmm